1.9 BILLION HOURS Waiting to Play

Humankind could do a lot in 1.9 billion hours. We could travel back and forth to the nearest star system, Alpha Centauri, 16 times. We could rebuild the pyramid complex at Giza 5 or 6 times, without machines.

But instead, in 2025, we spent 1.9 billion hours watching progress bars creeping forward to play games. That’s how long it took to download games delivered digitally last year – just on Steam.

With ROCKITPLAY FastStart, we are not eliminating game downloads, but the amount of time spent waiting to play would have been cut by about 95%, giving gamers back enough time to travel back and forth to Alpha Centauri 15 times.

FastStart prioritizes the game data needed first, so play can begin in minutes or seconds while the rest of the download continues in the background. Forget about hours spent waiting or scheduling downloads. Just click and play! And since giant patches are even more annoying than the initial first download, we thought of that too. ROCKITPLAY smart patching slashes patch sizes by 20% to 80%.

ROCKITPLAY is available as a managed service, tight integration and soon in partnership with Xsolla offered in the Xsolla Publishing Suite. We are attending Gamescom and would like to meet with you.