Before a game ever ships, countless builds are pushed to QA teams. Every one of those builds represents a hidden cost: Waiting. Waiting to download. Waiting to patch. Waiting before meaningful testing can even begin.
At GDC, we’re launching ROCKIT QA, a smart build distribution solution designed specifically for QA studios, internal QA teams, and large-scale game development pipelines. The goal is simple: Get testers into play-ready builds in minutes, not hours.
ROCKIT QA boosts QA productivity through two core innovations, FastStart and Smart Patcher, cutting setup time by up to 90%. The result is faster test cycles, more hands-on testing time, and less wasted capacity. FastStart builds eliminate over 90% of the “dead time” between build availability and actual gameplay. And it works with any PC game, with no game code changes required.
Daily downloads quietly drain QA efficiency. Consider this: If 25 testers wait an average of 45 minutes each day for overnight builds to download, that’s nearly 100 hours of lost testing time every week. By cutting down idle time, teams can increase effective QA productivity by 10% or more without adding headcount or crunch.
Proven Results: We recently evaluated ROCKIT QA on two major Free-to-Play titles to measure real-world time-to-play. Across 1,000 playtests, the aggregate gains were substantial, converting hundreds of hours from waiting to actual testing.